![]() It’s great to see more and more games allocating time to the sound production, especially in the newly developing horror genre. The music cannot be ignored either – the soundtrack provides a tense accompaniment to the already heart-palpitation inducing fear you’ll be suffering through as you try and elude the Slenderman. And there is nothing you can do about it. If your stamina runs out whilst you’re frantically darting across the forest, you could well be in a situation where Slenderman is right behind you. In the second stage, when you are required to discover eight notes (sound familiar?), you can find him getting more aggressive the closer you get to finding the full repertoire of notes – which includes picking up the pace to match yours. The Slenderman himself has learnt some new moves too. As you progress, ominous pictures flash across your HUD, your camera starts stuttering and then fully distorts as the sightless terror edges closer towards you. From the erratic crunching of grass underfoot to the way your flashlight catches the pine trees as you pan your surroundings, everything is designed to frighten the hell out of you. Although the search for your friend drives the story forward, you are still never given a moment’s peace in wake of the Slenderman. The gimmick of the well-dressed monster hunting you in the forest was a resounding success in Slender: The Eight Pages, and that has not been forgotten. Welcome to your worst nightmare – I’ll be your guide Things are not quite right, however, and as the fast paced descent into dusk draws you into the house, you see haunting etched mimics of the Slenderman across the walls. Having arrived to visit your friend Kate, you stumble down a lengthy driveway towards the house in the distance. The latest instalment has been produced and published by Blue Isle Studios, and features a significantly stronger narrative and gameplay experience than it’s predecessor. Slenderman is back, and he has stepped up his game. ![]() You think if you walk backwards, you might be able to grab that final note, and then you’re left wondering if anything would ever frighten you quite as much as the faceless predator standing at your back in Parsec Productions’ first indie masterpiece. Stumbling about like a wounded foal, the flashlight illumination mimicking your shaking hand as it grips the mouse. If you were part of the huge playerbase for the first Slender game, then you were likely scared shitless more times than you can count.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |